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Back to School Web Development and Programming Bundle
Introduction
Introduction (2:02)
Course requirements and format (2:02)
Let's learn HTML
What is JSBin (2:02)
Setting up the HTML Document (2:02)
Header and paragraph tags (4:33)
Style (3:38)
More than one style (2:02)
Adding an image (2:27)
Bold, italics, underlune and tags within tags (3:33)
More Tags (1:16)
Setting up a link (2:27)
Adding a link to the image (2:02)
Lists (2:02)
Tables (4:23)
Playing around with styles (2:02)
Forms (4:26)
Radio, checkboxes and password (5:10)
Submit buttons (2:02)
Script tags and JavaScript (2:02)
Let's Learn CSS
HTML and style points (6:33)
Adding the CSS (2:02)
Style tags (1:15)
IDs (4:32)
Adding in Colors (4:51)
Font Families (5:50)
Font properties (2:02)
Tables part 2 (3:24)
Formatting tags (4:35)
Tables part 1 (2:02)
Lists (2:02)
Classes versus ids (3:29)
Uses for CSS (2:06)
Let's learn JavaScript
HTML CSS and JavaScript (6:46)
Adding in a button and function (2:02)
Scaling functions (2:02)
Changing the text un JavaScript (6:07)
Variable Scope (2:02)
Variables (2:02)
Adding Variables (2:02)
Adding User input (3:43)
Saving your project (2:02)
Calling functions with functions (2:02)
If statements (2:02)
Else statements (4:27)
More on variable scope (2:02)
Else if statements (2:02)
Changing the style tags with JavaScript (2:02)
Let's Learn JQuery
jQuery Library file (2:02)
Setting up the code in JavaScript (3:00)
jQuery environments (1:01)
Adding in a fadeout (2:02)
Explaining jQuery syntax (2:51)
More events you can use (2:02)
Adding in asecond button (5:08)
Id and class (2:02)
Adding classes to different HTML tags (2:02)
Fade out timing (2:02)
Toggle (2:25)
Hide and show (2:01)
Toggle parameters (2:06)
Selecting HTML elements (2:06)
Script tags (2:02)
Animation (2:01)
Sliding back (1:30)
Sliding slow (2:02)
Growing a div tag (2:02)
Shrinking a Div tag (1:11)
Incremental grow (1:38)
More thoughts on div tags (2:02)
Let's Learn HTML 5
What is HTML 5 (2:33)
HTML 5 tags (2:02)
Browser support (1:04)
Adding in an Audio tag (2:02)
Video tags (3:27)
Preloading data (2:02)
Canvas tags (2:02)
Canvas in JavaScript (2:02)
JavaScript HTML 5 functions (2:02)
Adding a shadow (1:09)
Circular gradients (2:02)
Linear gradients (2:02)
Drawing a circle on the canvas (1:09)
Drawing an SVG circle (1:09)
Creating an SVG circle (2:02)
Adding an ellipse (2:02)
Adding polygons (3:44)
Wrapping up (3:03)
1 hour corporate training coding for beginners. Review HTML CSS JavaScript
Talking about HTML (6:38)
More about formatting tags (7:16)
Some more about tags (2:02)
Introduction to CSS (11:36)
Talking about some more CSS options (8:05)
More about CSS (2:02)
Finishing CSS (8:05)
JavaScript (2:02)
Changing the text in JavaScript (2:02)
Adding Variables (2:02)
Learn C# in 1 hour
The basics of C# (4:21)
The dot telesense, console.WriteLine and strings (2:02)
Error Messages (2:02)
Comments (2:02)
Adding in more voids (5:05)
More on calling voids (1:11)
Double Variables (2:10)
Indentation and whitespaces (1:40)
Variables and integer variables (3:12)
String variables (2:07)
Boolean variables (2:02)
Math (2:02)
Math outside of the console (2:28)
Adding numbers and letters together in the console (2:02)
Variable scope (2:02)
Global variables (1:05)
If statements (3:19)
Passing variables to voids (5:05)
Else statements (2:02)
Else if statements (2:19)
Nested if statements (3:12)
For loops (2:02)
Operators (1:37)
Let's learn C++
C++ Development (3:31)
Cout statement (2:02)
Error messages (2:02)
Comments (2:02)
Calling methods and functions (2:44)
More on calling functions (2:21)
White Spaces and indentation (1:26)
Variables and int Variables (4:20)
Adding a string variable (2:01)
Boolean Variables (3:08)
Double variables (2:02)
Variable Scope and global variables (5:02)
Math (2:24)
Passing variable to functions (2:02)
If statments (2:27)
Operators (2:02)
Logical operators (2:28)
Else statements (1:18)
Else if statements (2:02)
For statements (4:17)
Game Salad
Download Game Salad (0:43)
Opening a new project (2:52)
The game Area (1:33)
Adding an actor (2:02)
Testing your game (2:02)
Actor images (1:06)
Object attributes (2:02)
Changing the background color (2:02)
Blending modes (2:16)
Stretch and tiling (2:02)
More about tiling (1:27)
Flipping the image (0:38)
Moving an object left and right (2:02)
How to rotate an object (2:02)
Applying a Max Speed (1:31)
Applying gravity to an object (2:02)
Accelertate (3:05)
Adding in a collide degree (1:48)
Physics (3:54)
Attributes: boolean variables (3:25)
Local Attributes (2:20)
Texture Variables (2:42)
The otherwise function in rules (1:15)
Number Variables (2:23)
Angle variables (1:28)
Index variables (2:00)
Adding a variable to the screen (3:33)
Adding in two variables to the display text behavior (2:02)
Display text behavior (2:02)
Talking about proper variable names (3:06)
Talking about behaviors and accelerate towards (2:02)
Animations (1:50)
Change attribute (1:42)
Change image (0:30)
adding in a rule (1:57)
Rules and touch (2:02)
Overlapping and coliding (1:29)
Actor tags (2:49)
Auto rotation (1:06)
Adding in a key and adding in multiple conditions (2:25)
Setting a rule to any condition (2:40)
Mouse Button down (0:49)
Hibernate and pausing the game (1:11)
Camera origin (2:02)
Rule review (1:40)
Changing Scenes (2:26)
Screenshots (1:51)
Change Velocity (2:27)
Change Size (3:01)
Colide objects with tags (1:13)
Constrain attribute (2:02)
Control camera (2:02)
Camera tracking area (2:10)
Tracking area with a bigger area (2:02)
Destroy (2:49)
Groups (1:33)
Interpolate (1:52)
Interpolate values (1:37)
Adding text (3:09)
Log debugging statement (2:02)
Move (1:17)
Move to (2:29)
Particles (1:05)
Notes (1:28)
Particles part 2 (3:49)
Particles part 3 (1:34)
Final thoughts on particles (2:02)
Pausing a game (3:24)
Playing and stopping music (3:24)
Play sound effect (2:34)
Replicate behavior (1:36)
Reset game and reset scene (2:19)
Rotate (2:02)
Rotate to angle (2:02)
Vector to angle (2:22)
Rotate towards position (0:43)
Saving and loading (2:02)
Spawning actors (1:42)
Times and game loops (5:30)
Pro features (2:02)
Changing from iPhone 5 to iPhone 4 (1:51)
Introduction to tables (3:03)
Table values (2:02)
Good table organization (2:02)
Table data in game (2:28)
Let's learn Stencyl
Opening up our first game (1:48)
Adding an actor (2:02)
Adding a scene (1:29)
Adding in actors to a scene (1:03)
Adding in events (1:54)
Actors and events (2:02)
Stencyl and code (4:30)
Physical code (2:02)
Game loops and moving actors across the screen (3:39)
Stencyl and shapes (2:02)
When created and placing on the screen (3:22)
Attributes part 1 (2:58)
Attributes and local attributes (2:02)
Attributes part 3 (2:02)
Attributes part 5 setting up an attribute (1:38)
Attributes part 6 (2:06)
Let's learn CSS3
Rotate (3:45)
Rotation and time (3:45)
Default Properties (2:02)
Changing the width (2:02)
Rounded corners and shadows (3:19)
Skew (4:24)
Translate (3:10)
Scale rotate translate and skew on one line (2:02)
Opacity (1:16)
Intro to 3D effects (2:02)
Translate 3d (1:10)
Scale 3D (1:10)
Skew (2:05)
C# In unity
Course requirements (2:33)
Creating a new C# Script (1:48)
C# in mono develop (2:16)
Voids and adding voids (2:02)
Comments (2:33)
The start void (2:33)
The update void and the game loop (2:02)
Calling a void (2:00)
Variables and int variables (2:46)
Float variables (2:02)
Boolean variables (1:21)
String variables (1:34)
Building your code (1:00)
calling variables within voids (2:02)
Variable scope (4:45)
Adding in games objects to unity 3D (2:01)
Adding the script to the game object (2:13)
Rotating the cube (4:09)
Small test (1:30)
Public variables (4:14)
Vector 3 (3:53)
If Statements (3:30)
Else statements (2:21)
Else if statements (3:56)
JavaScript in Unity 3D
Course requirements (2:02)
Creating a JavaScript file (2:02)
MonoDevelop and JavaScript (1:26)
Functions (1:59)
The start function (2:02)
The update function (1:49)
Variables and functions (1:43)
Adding in comments (1:55)
Calling a function (2:02)
Variables (2:50)
Initializing a variable (4:03)
Building your solution (1:53)
Adding in game objects (2:13)
Adding Variables (2:46)
Adding in the script to the cube (2:37)
Rotating an object (2:37)
More on variables, boolean variables (3:16)
If Statements (3:22)
Adding functionality to the if statement (2:52)
The else statements (2:02)
Else if statement (2:02)
Passing variables to functions (3:52)
Thoughts about game development (3:13)
1 hour Xcode
Introduction (2:02)
Course Requirements (4:43)
Opening a project (8:19)
more about xcode (3:33)
adding in themovement (2:02)
Storyboards and testing your app (5:03)
changing the view controller (5:03)
Adding more tabs (2:02)
adding in the toolbars (2:02)
Changing the color of the tool bars (2:02)
Changing the layout (6:29)
Adding in a button (3:42)
Changing colors (3:39)
Transparent backgrounds (1:28)
Device orientation (3:06)
How to make an app from scratch
Installing Xcode (2:00)
Requirements for the rest of the course (2:02)
Opening a new project (2:02)
Opening Xcode, Running it on the simlator (3:49)
Adding UIWebView to the iPhone and the iPad (2:19)
Hooking up code to our story boards (4:26)
Adding in a PDF to Xcode (3:10)
Adding in some code (5:22)
Adding the iPad (2:02)
Adding in an app ID (2:06)
Previewing the app before we submit it to the app store (0:50)
Talking about certificates (0:42)
Making a development profile and add it to Xcode (2:16)
Setting up the app in itunes (4:13)
Setting up the app in itunes connect (4:13)
Setting up for the app store part 1 (2:03)
Archiving and icons (2:42)
Final arrangements to the app store (1:29)
Kids Coding - Beginner HTML
Course Introduction (0:50)
Course requirements (1:45)
Setting up an HTML document (5:43)
Paragraph tags (7:43)
Header Tags (2:02)
Style (7:00)
Adding in a link (2:02)
Adding an image (1:44)
Changing the image (3:37)
Ordered and un-ordered lists (2:02)
Adding a border to the image (1:04)
Adding a link to an image (2:02)
Lists within lists (3:01)
Tables (2:02)
Tags within tables (1:38)
Table Properties (2:02)
Last Project (1:37)
Project answers (5:42)
Kids Coding - Beginner CSS
Introduction to the course (2:02)
Course requirements (2:21)
Setting up the HTML (2:02)
Setting up the CSS (2:02)
Font Families (2:02)
Colors and RGB values (2:02)
Changing the background (2:43)
Text Indentation (4:25)
Font Types (2:33)
Text Align (1:01)
Class (2:02)
IDs (1:01)
List and multiple tags (3:43)
More about list items (6:07)
Table properties (5:13)
Make a song in FL studio
Download FL Studio (0:30)
Starting our first beat (2:02)
Adding items to the playlist (4:20)
Adding a baseline (2:02)
Making the song longer (2:02)
Adding a techno melody (2:34)
Adding in arps (2:02)
Adding in more melodies (7:03)
Adding in some higher melodies (5:11)
Adding in some other material (2:02)
Adding in a transition (4:21)
Finishing the song (2:02)
Exporting the song (1:03)
Learn how to make a song in garage band in 1 hour
Course introduction (1:43)
Creating our first song (2:02)
The welcome screen (1:34)
Changing and adding tracks (2:02)
More about the interface and talking about music (2:02)
Adding some very simple notes (2:41)
Adding the drumline (3:07)
Changing the notes and adding some more (2:02)
Adding a melody (2:02)
Start adding to the song (2:02)
Adding the B section (20:11)
Finishing the song (2:02)
How to make an Ad-Game From Scratch
Introduction (2:02)
Course requirements (2:17)
What are AdGames (2:02)
Why are AdGames Effective (3:49)
Statistics (2:22)
Construct 2 and HTML 5 (4:46)
Let's make our game (1:01)
Downloading and installing Construct 2 (2:02)
Opening C2 and changing the layout (2:02)
Running the game and setting the size (2:02)
Adding force to the ball (2:02)
Adding objects (2:02)
Adding the images (2:02)
Z order and layers (2:49)
Getting the arrow to look at the mouse (2:02)
Changing the rotation orgin (1:42)
Adding physics to the game (1:29)
Spawning the ball at the tip (2:02)
Spawning the ball at the tip (4:52)
Adding in a random function (3:04)
Adding a particle explosion (2:02)
The importance of order (4:17)
Memory management (2:11)
Opacity (2:02)
Adding in collisions (1:13)
Adding in a wait time (2:02)
Text Box and variables (2:02)
Adding in another particle system and prototyping (2:02)
Adding in the score to the text (2:02)
Changing the font (2:02)
Adding in a timer (1:02)
Adding in timer functionality (2:02)
Adding in some more game logic (2:21)
Setting up the the end game logic (3:16)
Adding in a game mode variable (2:02)
Adding in a sub event (3:48)
Adding in some final touches (2:02)
Learn Construct 2
General Interface (5:38)
Insert a sprite (5:38)
Sprite Properties (2:02)
Adding movement to a sprite (2:29)
Modifying the 8 direction layout (5:01)
Adding borders (3:48)
Edge and origin (1:02)
Scrolling to a sprite (1:57)
Adding a background (2:02)
Adding layers (2:02)
Adding text (3:17)
Snapping to grid (0:25)
Setting Sprite size (6:10)
Learning more about events (2:02)
How to rotate with an event (2:02)
Rotate to angle (2:02)
How to set an angle (2:02)
How to shake the camera (2:02)
Setting opacity with events (2:02)
How to destroy an object (2:02)
How to spawn objects and basic bullet use (0:47)
Bullets part 2 (1:41)
Destroying the projectile (2:02)
Setting the projectile's origin (2:02)
Rotate towards mouse click (2:40)
Move sprite to Mouse Click (2:02)
Introduction to variables (2:02)
Implementing variables (1:25)
Speed run (2:11)
How to pin objects to another (2:02)
Making objects (1:05)
Collision masks and solid objects (2:03)
How to use world wrap (2:01)
Adding car movement to your sprite (0:48)
Car properties (2:02)
How to make a heads up display (4:14)
Paralax Scrolling (3:07)
Hiding layers on command (2:02)
Changing text with buttons (2:02)
Append text feature (2:12)
Adding a variable to your textbox (2:02)
Constantly update your textbox with a text variable (2:02)
Adding sounds to your game (3:13)
Hiding layers on command (3:07)
How to scroll to co-ordinates (2:02)
How to move layers (3:45)
How to change the background color (2:24)
Changing the background color with a tiled background (2:30)
Adding a spotlight effect (2:02)
Text and text boxes (2:02)
Adding buttons to your game (2:02)
Thoughts about making an extremely easy game (8:47)
Adding powerups (2:02)
Thoughts about making a simple game (2:02)
Finishing the small game (3:13)
Recap on what we have done so far (5:27)
Simple physics (2:22)
Adding spawning and collision (4:30)
Physics properties (5:17)
Applying a force to a physical object (2:02)
Applying a force to an angle (1:00)
Applying a force to a position (1:13)
Applying a velocity (2:02)
Adding torque to your object (0:58)
Adding Angular velocity to your object (0:53)
Applying torque towards a position (1:14)
Creating a re volute joint (1:36)
How to make a scrolling background (3:44)
Making a simple platformer (1:51)
Making a platformer level and rapid prototyping. (2:02)
Adding other controls to your platform game (3:53)
The platformer properties (2:02)
Making a platformer level and rapid prototyping (2:02)
Adding other controls to your platform game (2:31)
Switching the gravity to your game (4:19)
Skyward sword example (2:02)
Make a game from scratch in Construct 2
Project goals and planning (3:13)
Making a simple production spc (7:54)
Adding the player controls (5:21)
Adding wall collisions (2:52)
Tweaking the player controlls (2:23)
Adding projectiles (4:25)
Adding spread projectiles (8:48)
Adding debug features (3:03)
Adding a beam part 1 (3:05)
Adding a beam part 2 (3:52)
Adding in homing projectiles (5:26)
Fixing the homing projectiles (1:28)
How to make enemies move towards the target (3:11)
Adding the projectile enemy collision (2:02)
Adding spawning objects (2:02)
Adding in a random function to the timer (1:14)
Adding a score modifier (2:02)
Adding in scores and HUD (6:45)
Adding the lives to the HUD (2:02)
Adding the losing lives functionality (2:02)
Adding the weapons type to the HUD (6:40)
Adding in powerups to your game (7:44)
Adding weapons select (6:51)
Adding beam powerup (12:49)
Adding homing powerup (8:38)
Making a menu (5:38)
Adding functionality to the menus (5:33)
Setting up a game over screen (5:40)
Adding some game over logic (4:50)
FInal thoughts of the game before art (2:02)
Introduction to adobe illustrator and talking about aesthetics (2:02)
Making a simple scene (13:41)
Adding gradients to your game (7:34)
REsing the image to fit the gameplay (5:18)
Adding snow to the mountains (8:59)
Making the spark animation (3:19)
Adding shading to the mountains (12:30)
Adding clouds (2:02)
Adding some trees (22:14)
Fixing the trees (2:02)
Adding the trunks to the forground trees (4:44)
Adding the canopy to the trees in the foreground (4:55)
Starting our bee character (5:49)
Continuing the bee character part 2 (6:36)
Making the bee part 3 (3:51)
Adding more detail to the bee (8:49)
Adding legs to the bee (2:02)
Adding the wings to the bee (4:23)
Completing the bee and talking about design (3:55)
Creating the wasp (4:40)
Creating the wasp part 2 (6:42)
Adding more detail to the wasp (8:34)
Adding detail to the eye (6:42)
Adding detail to the mouth (2:02)
Adding the arms (16:47)
Adding the wings to the wasp (2:02)
Talking about the text and the design (7:15)
Making powerups (11:09)
Making the rest of the powerups part 2 (2:52)
Making the projectiles (2:02)
Making the beam weapon part 1 (1:23)
Making the beam weapon part 2 (5:49)
Making a titlescreen (11:00)
Adding detail to the titlescreen (10:33)
Finishing the titlescreen (2:02)
Making the other cards and task inertia (22:49)
Finishing the cards (4:31)
Setting up the instruction screen (4:10)
Making the bee animation (2:02)
Making the wasp animation (8:58)
Making the scrolling background (17:16)
Exporting images (13:01)
Setting up the instruction screen (2:02)
Making the game over screen (1:45)
Setting up the menu screen (3:11)
Setting up the highscore screen (3:18)
Adding the art to the game screen (3:38)
Setting up the text in the game (2:02)
Fixing some illustrator and graphic problems (2:02)
Adding the animation to the bee and the wasp (15:26)
Fixing the wasp rotation (2:02)
Adding the animation spark to the beam (8:36)
Talking about the project and adding sound effects (5:03)
Making the projectile sound effects (2:02)
Making the spread projectile (2:02)
Making the beam sound effect (2:22)
Making the spread projectile (2:22)
Making the homing projectile (4:35)
Making the beam sound effect (2:02)
Making the wasp death sound (2:02)
Making the bee hit sound (2:43)
Talking about the music and adding our first beat (2:02)
Adding in the bass line (2:02)
Adding the melody (2:02)
Finishing the song (9:02)
Making the game over music (1:18)
Adding the bass line to teh game over music (1:18)
Adding the melody (2:02)
Adding the melody to the game over music (8:59)
Making the drums more interesting (3:39)
Composing the main music (2:02)
Composing the bassline (5:51)
Picking the syntheizers (12:27)
Composing the pre melody (3:17)
Composing the A melody (8:07)
Composing the B melody (7:22)
Making the song a little more interesting (5:50)
Adding the form to the song (5:00)
Adding an intro to the song (2:02)
Making the drums more interesting (2:02)
Adding cymbals and finishing the song (9:31)
Mixing your music (2:02)
Making a powerup sound effect (1:07)
Making the second powerup sound effect (1:06)
Adding the music to the game (4:50)
Correcting the music coding errors (3:55)
Correcting a music logic problem (2:28)
Adding sound effects part 1 (6:55)
Adding sound effects part 2 (3:51)
Mixing your audio engine (2:02)
The Homestretch finishing your game (2:02)
Adding a difficulty curve (2:02)
Adding a difficulty curve part 2 (2:59)
Making the game more fun (6:07)
Adding highscores and polishing the game (2:02)
Making icons for the chrome store (14:50)
Makign the 16x16 icon (2:02)
Making the banners (10:49)
Packing your game for the chrome store (5:49)
Final steps of publishing to the chrome store (2:02)
Final steps of publishing to the chrome store (2:02)
Setting up the facebook game (3:28)
Adding a facebook login (2:02)
Publishing your score to facebook (2:02)
Exporting your HTML 5 webpage (1:45)
Setting canvas URL in facebook (2:02)
Resizing your icon (2:55)
Finalizing your facebook game (2:02)
Final thoughts on bees versus wasps (7:55)
More On construct 2
Families (8:20)
Families part 2 (2:55)
Particles (2:02)
Particles and rotation (1:39)
Adding particles to the mouse (1:04)
How to rotate the particles manually (1:21)
Particle spawn rate (2:02)
Particle speed and art versus technical (2:31)
Particles FPS and performance (2:02)
Particle spray cones (2:38)
One shot versus continuous spray (1:15)
Setting values in the event sheet (1:36)
Changing the image (2:02)
Particle growth rate (1:19)
Setting the particle size (2:02)
Particle opacity (1:06)
X and y randomizer (2:02)
Speed randomizer (2:02)
Size Randomizer (2:02)
Grown rate randomizer (2:02)
Particle acceleration (2:02)
Angle randomizer (2:02)
Particle gravity (2:02)
Speed randomizer (1:15)
Opacity randomizer (0:42)
Xcode fundamentals: Designing a user experience for Cocoa
Introduction to the course (2:02)
What you need for this course (0:39)
3. Downloading Xcode (2:48)
4. Opening a new project in Xcode (2:02)
5. Opening a new project in Xcode (3:32)
6. Information in Xcode (2:02)
7. Testing your software (2:16)
8. Adding something to your app and testing it (2:56)
9. Changing the items on the screen (2:32)
10. Saving your project (1:06)
11. A small divergent thinking exercise (2:58)
12. Introduction to metaphors in computer design (2:58)
13. Changing where your application loads (1:10)
14. Making your application not resizable (1:18)
15. Adding an image to your application (2:02)
16. Chaning your image to PNG and about image sizes (1:13)
17. Finishing off your app (2:02)
18. Introduction to Xcode and user experience (2:02)
19. The basics of user experience (5:08)
20. The help button (2:02)
21. UX in OSX application (2:02)
23. Intuitive design (2:02)
24. Organic design (2:02)
25. Metaphors and designs (2:02)
26. Users and control (1:34)
27. The OSX experience (1:46)
28. Design is everywhere (2:02)
29. Minimalism (2:02)
55. How a computer compiles (1:57)
30. Designing apps (2:12)
30a. Development conundrum (2:02)
31. Designing for your users (2:02)
32. Constantly edit your features (1:17)
33. Project scope (2:04)
34. Standard UI versus re-design (1:28)
35. Productivity versus re-design (2:15)
36. Custom UIs (2:02)
37. Three phases of development (2:02)
38. Prototyping phase (1:46)
39. Prototyping continued (2:02)
40. Planning for development (2:02)
41. Development (2:02)
42. Development continued (2:42)
43. Pros and cons of DYI development (2:13)
44. Pros and cons of outsourced development (2:02)
45. Personal statement about production (1:51)
46. Before the testing and quality phase (1:18)
Development conundrum (1:33)
48. Quality phase (2:02)
49. Releasing your app (2:02)
50. Conclusion to this part of the course (0:32)
Starting a new project and talking about coding (2:02)
52. .h and .m files (2:02)
53. commenting (2:02)
54. Adding in some code and talking about objective C (2:02)
Xcode interface part 1 (2:02)
56. Adding in the code to the .m file (1:57)
57. Adding the label to the .h (1:11)
58. Adding the label to the .m file (2:02)
59. Gooking up the code (2:02)
60. Running the project and talking about code (2:02)
61. Playing around with design (2:36)
62. Adding in another label (2:02)
63. Start exercising your brain (2:02)
65. Xcode interface part 2 (2:02)
66. Xcode interface part 3 (2:02)
67. Xcode interface part 4 (2:41)
68. Xcode interface part 5 (2:02)
69. Xcode interface part 6 (2:02)
70. Attribute inspector (1:43)
71. Size inspector (2:02)
72. Connection inspector (1:13)
73. Bindings inspector (2:02)
74. Effect inspector (2:53)
75. Object library (2:53)
76. Place holders (1:43)
77. The last remaining icons (1:10)
78. End of this part of the course and talking about rapid prototyping (0:34)
79. Rapid prototyping (2:02)
80. What is rapid prototyping (2:02)
82. Divergent thinking part 2 (2:02)
81. Divergent thinking (2:02)
83. How to be a divergent thinker (1:44)
84. Eureka moment (2:05)
85. The joy of creating (1:17)
86. Rapid prototyping with Xcode (2:02)
87. Buttons prototyping (6:13)
88. Adding in another XIB file (1:37)
89. How to load other XIB files (2:15)
90. Playing around with button sizes (4:38)
91. Playing around with odd number of buttons (1:55)
92. Adding an image to a gradient button (2:20)
93. Batch processing (1:53)
94. Changing the image position (3:38)
95. Changing the font (2:41)
96. Changing the font color (1:12)
97. Control features in gradient positions (2:02)
98. Button properties (2:38)
99. Disclosure tags. (1:59)
101. Wrapping up different kinds of buttons (1:56)
102. Rapid prototyping with buttons (2:02)
103. Multi line labels (2:02)
104. Adding the code for a multi line label (1:11)
105. Adding the app delegate to a new XIB file (1:18)
106. Adding in a custom class and object (2:02)
107. The benefits of separating the code (2:02)
108. Text fields (1:26)
109. Setting up the text fields in code (2:02)
Conclusion (2:02)
Adding the CSS
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