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Dynamic game character animation with DragonBones!
Before we start...
Introduction (1:22)
Before you start (1:36)
Design your character in Inkscape
Design the knight character in Inkscape - Part 1 (11:55)
Design the knight character in Inkscape - Part 2 (14:11)
Design the knight character in Inkscape - Part 3 (9:18)
Prepare for animation!
Exporting the design from Inkscape (6:50)
Welcome to DragonBones! (2:01)
Import and assemble your character to DragonBones (7:18)
Animate your character in DragonBones!
Create the bone system of your character (10:43)
Using live video references (3:03)
Our very first animation! (7:12)
Idle animation (9:22)
Creating a mesh! (11:21)
Animating more soft parts with mesh editing (13:37)
Character walk cycle in DragonBones - Part 1: the first steps! (18:29)
Character walk cycle in DragonBones - Part 2: move your arms! (11:33)
Character walk cycle in DragonBones - Part 3: animating meshes! (6:49)
Character walk cycle in DragonBones - Part 4: final touches (13:11)
Creating an attack move - Part 1 (13:07)
Creating an attack move - Part 2 (7:00)
Dying animation sequence (15:29)
Exporting animation and modular characters
Export your animated sprites from DragonBones (4:28)
Modular characters in DragonBones (7:18)
Character walk cycle in DragonBones - Part 1: the first steps!
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