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Game Development
Thinking Like a Game Developer
Introduction (0:52)
A Simple Game Loop (9:46)
Understanding Frame Rates (10:02)
Section Summary (10:32)
Lab 1
Your First Game Loop (0:53)
Graphics to Sprites
Introduction (0:45)
Surfaces (7:38)
Working with Images (9:44)
Image Processing (8:59)
Managing Game Assets (16:17)
Section Summary (0:31)
Lab 2
Physics and Collision Detection
Introduction (0:50)
Simple Game Physics (8:05)
Player Input (14:26)
Thrust and Damping (12:54)
Collision Detection (6:42)
Section Summary (0:36)
Lab 3
Exploring Event Logic
Introduction (1:07)
Game Object Logic (14:54)
Game Event Logic (10:00)
Delaying Game Events (10:38)
Section Summary (0:50)
Lab 4
Adding Enemies
Introduction (0:48)
Simple Enemy AI (16:36)
More Enemy AI (11:14)
Game Progression Logic (16:43)
Section Summary (0:33)
New Lecture
Lab 5
Quickly Bringing a Game Together
Introduction (0:42)
Animations (13:54)
Implementing Scores (13:33)
Adding Sound (7:49)
Section Summary (0:32)
Lab 6
Solutions
Managing Game Assets
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