Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Learn Python Programming by Making a Game
Introduction
Introduction (2:30)
Project Files
Project
Installing Python (5:21)
Printing Text to the Screen (7:27)
Variables (9:18)
Strings (9:59)
Integers, Floating Integers, and Arithmetic Operations (9:59)
Functions (9:59)
For Loops (9:59)
While Loops (9:38)
Installing the Pygame Library (5:14)
Starting Off with Pygame Objects (9:34)
Processing Pygame Events (5:55)
Checking for a Quit Event (6:53)
Creating a Rectangle (9:56)
Lists in Python (9:55)
Moving the Rectangle (9:55)
Loading the Player Image (9:59)
Loading the Background (9:55)
Adding the Treasure (5:36)
Checking for Y-Collisions (8:38)
Checking for X-Collisions (7:14)
Displaying Text After a Collision (7:55)
Resetting the Player Following a Collision (9:19)
Adding Levels to the Game (9:48)
Adding the Enemy to the Game (9:19)
Increasing the Difficulty of Each Level (5:13)
Creating Additional Enemies in Each New Level (9:36)
Dictionaries (7:53)
Implementing Unique Enemy Names (9:58)
Conclusion
Conclusion (1:43)
Functions
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock