Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Build "The Legend of Zenda" Game in Unity3D and Blender
Let's Make Some Games
Download Blender and Unity3D
Gameplay!
T01. Introduction to Unity
1.1 Introduction (3:13)
1.2 Unity Editor (13:21)
1.3 Moving a Cube (12:03)
1.4 Materials (8:54)
1.5 Lights (6:15)
1.6 Particle System (6:20)
1.7 Applying Physics (4:58)
1.8 Asset Store (3:11)
T02. Introduction to Coding
2.1 Introduction (2:08)
2.2 Variables (16:59)
2.3 Methods (16:19)
2.4 If Blocks (7:40)
2.5 Loops (12:45)
T03. Introduction to Inputs
3.1 Introduction (1:58)
3.2 Key Presses (13:35)
3.3 Moving a Player (11:03)
3.4 Jumping (10:58)
3.5 Moving Forward (7:18)
3.6 Cycling Cameras (14:07)
T04. Introduction to Prefabs
4.1 Introduction (1:49)
4.2 Introduction to Prefabs (16:51)
4.3 Random Angles (9:15)
4.4 Explosion Effect (13:12)
4.5 Adding explosion effects (10:08)
T05. Introduction to Virtual Reality (VR)
5.1 Introduction (2:11)
5.2 Activating VR (21:09)
5.3 Building a Castle (5:29)
5.4 Lowering the Door (9:34)
5.5 Triggering (7:47)
5.6 Interface (10:23)
01G. Player Movement
g1.1 Creating a Project (2:23)
g1.2 Designing the Player (11:33)
g1.3 Moving the Player (10:22)
g1.4 Key Input (4:59)
g1.5 Activating Physics (7:03)
g1.6 Jumping (5:23)
g1.7 Double Jump Block (8:22)
g1.8 Velocity (6:11)
g1.9 Velocity Optimizations (4:09)
g1.10 Looking Around
02G. Weapons
g2.1 Designing a Sword (7:24)
g2.2 Swinging the Sword (8:11)
g2.3 Moving the Sword Back (7:56)
g2.4 Retreating the Sword (5:34)
g2.5 Designing a bomb (3:09)
g2.6 Bomb Script (2:49)
g2.7 Exploding the bomb (10:24)
g2.8 Throwing Bombs (12:09)
g2.9 Bow (14:08)
g2.10 Swapping Weapons (1:38)
03G. Enemies
g3.1 Simple Enemies (17:03)
g3.2 Strong Enemy (6:40)
g3.3 Hit Area (1:58)
g3.4 Patrolling Logic (9:47)
g3.5 Shooting Enemy (8:24)
g3.6 Enemy Bullet (6:44)
g3.7 Damaging the Player (12:45)
04G. Camera and User Interface
g4.1 Camera (8:36)
g4.2 Game Interface (21:31)
g4.3 Health Bar (8:18)
g4.4 Main Menu (9:49)
05G. Terrains
g5.1 Terrain Basics (10:48)
g5.2 Painting the Terrain (11:59)
g5.3 Trees and Grass (10:55)
g5.4 Water (6:24)
g5.5 Flares and Camera Effects (8:15)
06G. Level Design
g6.1 Level Terrain (12:36)
g6.2 Dungeon Entrance (9:11)
g6.3 Teleporting (12:57)
g6.4 Dungeon (11:30)
g6.5 Adding Shooting Enemies to the Dungeon (8:35)
g6.6 Adding Remaining Enemies (2:42)
g6.7 Remaining Enemies (3:07)
Introduction to Blender
Introduction to Blender (24:39)
07K. Character Art
1.1 Headset Ref (3:32)
1.2 Head Basic Shaping (10:18)
1.3 Head Medium Shaping (17:06)
1.4 Head Lips Shaping (13:38)
1.5 Head Shape Fixing (12:14)
1.6 Body Set Ref (2:03)
1.7 Body Basic Blocking (10:06)
1.8 Body Base Detailing (25:40)
1.9 Body Torso Detailing (15:09)
1.10 Body Hand Detailing (18:30)
1.11 Body Head Attaching (25:01)
1.12 Edge Flow Fixing (10:27)
1.13 Body UV Unwrapping (23:47)
1.14 Body Base Painting (7:16)
1.15 Body Painting Base Cleaning Up (23:41)
1.16 Body Painting Coloring (23:52)
1.17 Body Painting Detailing Eyes (6:15)
1.18 Body Painting Face (13:56)
1.19 Body Painting Full-Body Detailing (31:29)
1.20 Helmet Modeling (17:51)
1.21 Helmet Unwrapping and Texturing (17:18)
1.22 Rigging 01 (11:13)
1.23 Rigging 02 (6:24)
1.24 Rigging End Fix (6:56)
1.25 Weight Painting and Exporting (5:12)
1.26 Importing to Unity (9:04)
08K. Weapons Art
2.1 Super Basic Prop Modeling (10:09)
2.2 Sword Basic Prop Modeling (17:12)
2.3 Bomb Basic Prop Modeling (6:14)
2.4 Shield Basic Prop Modeling (10:15)
2.5 Bow Basic Prop Modeling (14:01)
2.6 Arrow Basic Prop Modeling (11:57)
2.7 Arrow Quiver Basic Modeling (7:34)
2.8 Unity Weapon Toon Shading (7:34)
09K. Basic Enemy Art
3.1 Basic Enemy Head (5:35)
3.2 Basic Enemy Body (22:31)
3.3 Basic Enemy Body Fixing (11:56)
3.4 Basic Enemy Body Rigging (12:08)
3.5 Basic Enemy UV Unwrapping (11:46)
3.6 Basic Enemy Texture Painting (25:38)
3.7 Basic Enemy Unity Importing (4:46)
10K. Strong Enemy Art
4.1 Strong Enemy Basic Modeling (28:50)
4.2 Strong Enemy Model Detailing (13:54)
4.3 Strong Enemy Basic Coloring (16:07)
4.4 Strong Enemy Rigging (18:42)
4.5 Strong Enemy Weight Painting (10:06)
4.6 Strong Enemy Toon Shading (10:06)
11K. Swivel Cannon Art
5.1 Swivel Cannon Modeling (18:36)
5.2 Swivel Cannon Unity (3:56)
12K. Dungeon Art
6.1 Modular Dungeon 1 (4:56)
6.2 Modular Dungeon 2 (7:27)
6.3 Modular Dungeon 3 (15:25)
6.4 Modular Walls Unwrapping 1 (8:26)
6.5 Modular Walls Unwrapping 2 (10:43)
6.6 Modular Walls Exporting UV's (3:25)
6.7 Dungeon Texturing 1 Floors (3:25)
6.8 Dungeon Texturing 2 Single Wall (5:39)
6.9 Dungeon Texturing 3 Angled Walls (5:14)
6.10 Dungeon Textures Wall Fixing (8:00)
6.11 Corner Wall Texture Quick Fixing (3:08)
6.12 Dungeon Ceiling 1 (3:56)
6.13 Dungeon Ceiling 2 (3:56)
6.14 Dungeon in Unity (13:58)
13K. Spawn Temple Art
7.1 Modeling Spawn Temple Basic (11:18)
7.2 Spawn Temple UV Unwrapping (9:47)
7.3 Spawn Texturing (6:00)
14K. Dungeon Entrance Temple Art
8.1 Modeling Temple Entrance Basics (16:40)
8.2 Temple Entrance Detailing (4:35)
8.3 Temple UV Unwrapping 1 (23:27)
8.4 Temple Mountain UV Unwrapping (23:27)
8.5 Temple Entrance Texturing (13:02)
8.6 Unity Dungeon Entrance Temple (13:02)
15G. Humanoid Models
g7.1 Integrating Cannons (13:32)
g7.2 Humanoid and Animators (9:02)
g7.3 Player Animations (8:15)
g7.4 Player Walking (5:08)
g7.5 Enemy Humanoids (9:28)
g7.6 Patrolling Rotation (3:24)
16G. Beat the Dungeon
g8.1 Bomb Art (8:05)
g8.2 Sword and Bow (7:29)
g8.3 Attaching Weapons (15:07)
g9.1 Sword Adjustment (5:31)
g9.2 Dungeon Enemies (12:55)
g9.3 Dungeon UI (23:56)
g9.4 Designing a Treasure (6:06)
g9.5 Collecting the Treasure (10:56)
g9.6 Clearing Dungeons (5:13)
17G. Effects and AI
g10.1 Effect Manager (16:30)
g10.2 Navigation (8:17)
g10.3 Agents (10:30)
g10.4 Agent Animation (8:40)
g10.5 Enemy Chasing 1 (11:02)
g10.6 Enemy Chasing 2 (2:08)
g10.7 Challenge Time (6:56)
g10.8 New Player Orientation (5:12)
g10.9 Camera Rotation (4:40)
g10.10 Smooth Camera Rotation (4:04)
Zenda Source Code and Assets
Source Code and Assets
Bonus Lecture: How to get more content.
Bonus Lecture: How to get more content.
2.4 Shield Basic Prop Modeling
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock