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Unity - Character Gear and Weapon Use
First Section
01 Download Unity project and content explanation (4:54)
02 Create prefabs for the equipment items (13:26)
03 Right and left shoulders and wearing gear (6:23)
04 Adding components to the player character (2:38)
05 Programming the character movement (9:35)
06 Character animator (8:51)
07 Tweaking walk animation (1:52)
08 Strafe sideways animations (5:17)
09 Attack animation (9:09)
10 Understanding the character skeleton (1:58)
11 Equipping the weapon (part 1) (8:59)
12 Equipping weapon offset (part 2) (3:21)
13 Equipping a shield (10:46)
14 equipping helmets and hats (7:04)
15 Equipping shoulder gear (9:06)
16 Loading gear and weapons from resources (4:57)
17 exercise - buckle prefabs (0:29)
18 Exercise - buckle prefabs solution (6:20)
19 Exercise 2 - Creating more gear prefabs (9:27)
20 Exercie 3 - New pair of shoulder prefabs (2:50)
section 2
21 Adding the second character (3:29)
22 Adding gear hooks to the 2nd character (6:11)
23 Adjusting the 2nd player items (3:10)
24 Picking up the sword item (6:52)
25 Programming the item pickup (8:46)
section 3
26 Fixing the position and rotation of equipped weapon (5:19)
27 Add text names on top of item to pickup (4:06)
28 Text LookAt method for orthographic and perspective cameras (2:34)
29 Programming logic to pickup correct item type (6:27)
30 Picking up the buckle item (6:02)
31 Logic to pickup shoulder pads (6:11)
32 Removing equipped item before equipping a new one (4:18)
33 Creating more pickup helmets and buckles (8:36)
34 building sword and shield pickup items (10:55)
35 Quality of items and name tag colors epic, standard and legendary items (8:13)
36 Having 2 characters with 2 unique gears equipped (4:05)
37 Chaining attacks (12:50)
02 Create prefabs for the equipment items
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