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Complete and Continue
Unity Multiplayer 2016 - Build Online Shooter - Code Included
First Section
01 Download single player project and test it (3:32)
02 Getting the scripts ready for multiplayer (8:39)
03 Temporarly disabling enemies and vehicles (1:17)
04 Adding firebolt prefabs (4:24)
05 Firing red or blue firebolts (11:39)
06 create new player costume materials (4:19)
07 Swapping player costumes for multiplayer use (4:22)
08 Adding the multiplayer network manager and HUD (6:46)
09 Creating multiplayer spawn points (6:09)
10 Launching 2 games simultaneously on your computer (3:05)
11 Controlling only one player character in multiplayer (3:43)
12 Synchronizing firebolts from server to clients (5:20)
13 Synchronizing player position and animations (3:38)
14 Creating player unique names (part 1 of 2) (6:48)
15 Creating player unique names (part 2 of 2) (6:22)
16 Programming player taking damage on all clients (9:11)
17 displaying health points as text (4:35)
18 Creating the health bar (12:31)
19 Synchronizing healthbar across clients and testing (2:01)
20 Prevent firebolt on death (4:15)
21 Programming the multiplayer respawn (10:34)
22 synchronizing respawn on server and clients (7:13)
23 Testing the player life cycle (1:15)
24 Respawn player visual countdown timer (12:35)
25 Keeping score of player kills count (11:01)
26 Multiplayer enemy spawn point setup (3:26)
27 Programming the enemy respawn script (11:41)
28 Tweaking the enemy respawning logic (7:59)
29 Adding multiple enemy spawn points (1:32)
30 Synchronizing vehicles in multiplayer games (4:22)
31 Camera follow local player and lighting effects (6:09)
32 Synchronize vehicle collision with server and clients (2:52)
29 Adding multiple enemy spawn points
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