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Create a Virtual Pet Game with Unity and C#
Section 1
Introduction to the Course (7:51)
About the Author (1:08)
Download the Assets for this Course
Section 2
Introduction to Section 2 (1:42)
Preparation (5:36)
Different Techniques of Cutting Sprites (7:04)
Adjusting the Unity Editor Layout (4:35)
Organizing Character Hierarchy and Canvas Discussion (8:44)
Creating a Custom Progress Bar (6:04)
Simple Grid Layout (4:38)
Creating XP Progress Bar and a Health HUD (6:46)
Custom Timer and Introduction to Care System (9:55)
How to Use the Care Script (5:18)
Establishing All the Connections and Testing (9:45)
Section 3
Introduction to Section 3 (3:49)
Building the Upper Menu (9:45)
Sliding Menu (8:21)
Adding a Small Gap to Our Sliding Menu (4:42)
Creating a Sleep/Wake Up Panel (9:45)
Restoring Sleep Care Points while in Sleep Mode (7:35)
Creating a Scrollable List for an In-Game Shop (9:27)
Shop Item Layout (8:18)
Managing In-Game Currency and Experience Points (8:39)
Scripts that Manage Shop Behavior (9:51)
Buying and Eating Food (9:46)
Section 4
Introduction to Section 4 (5:04)
Creating Animations for Our Pet Character (9:34)
Animator Sub-State Machines (7:15)
Transitions between States and State Machines (9:54)
Animation Controller Script (9:54)
Placing Walk Target (8:42)
Simple Point and Click Controller (4:57)
Testing the Walking Feature (5:30)
Adding Walls to the Boundaries of the Screen (5:37)
Training System – Part 1 (5:25)
Training System – Part 2 (7:52)
Testing the Training System in the Game (9:37)
Leveling Up Manager (9:55)
Section 5
Introduction to Section 5 (3:53)
Speech Bubble (7:38)
Flipping the Speech Bubble (3:59)
Speech Manager Script (9:52)
Creating a Pause Menu (9:58)
Saving and Loading Data (9:33)
Saving Care Value and Health HUD Script (9:36)
Configuring the Health HUD and Testing (3:31)
Creating a Game Over Scene (4:31)
Creating a Starting Scene (8:53)
Creating a Play or Walk Scene (7:44)
Transitions between Scenes and Bone Prefab (9:56)
Mini Game Scripts (9:08)
Animated Camera Transition (9:21)
Configuring and Testing the Mini Game (7:50)
Conclusions (8:39)
Sliding Menu
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